Jul 23, 2005, 02:41 PM // 14:41
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Signet of Invisibility (solution to griefers?)
I've seen a few people on this board complaining about griefers/idiots in their party that enjoy nothing more than to ruin the experience for everyone else by running off and aggroing huge groups of monsters, only to return and get everyone killed. I have devised a *hopefully* elegant solution which would pretty much eliminate this problem, and best of all it has nothing to do with kicking
I propose that every class have access to the:
Signet of Invisibility
Signet. All nearby party members are made invisible to monsters for 30 seconds. Party members under the invisibility effect cannot be attacked by monsters, but they move at only 25% max speed. Monsters will return to their patrols if no visible party members remain. This skill ends prematurely if the player attacks (for that player only). [All skills are disabled while under the effect of invisibility]
Cast Time: 3 seconds (interrupted if the caster takes damage)
Recharge: 180 seconds
The beauty of this is that if somebody does run off and aggro a huge group, the rest of the party can huddle together and cast Invisibility. The runner will die, the monsters will return to their patrols and the game continues as normal. Abuse is significantly reduced due to the 3 second easily interrupted cast, meaning that it can't be used just before the party gets annhiliated. Running speed is very slow so it can't be used for runs (ie droknars forge run). Also, if anyone decides to attack while invisible, the spell ends for that person only, since everyone else is invisible, they will likely die.
Opinions?
[edit: added skills disabled]
Last edited by John Bloodstone; Jul 24, 2005 at 09:41 AM // 09:41..
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Jul 23, 2005, 02:58 PM // 14:58
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#2
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Krytan Explorer
Join Date: Apr 2005
Location: Ye olde England.
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It sounds like a nice idea, but I reckon this would just make things like droknar rushing, and chest farming with bots easier, which would be very bad, especially the latter.
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Jul 23, 2005, 03:37 PM // 15:37
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#3
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Krytan Explorer
Join Date: Apr 2005
Guild: Novum Igneus [NI]
Profession: Rt/
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also the whole pvp thing.
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Jul 23, 2005, 03:44 PM // 15:44
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Location: London
Guild: Lords Of The Immortal [Loti]
Profession: R/W
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i'd imagine only creatures would be effected.
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Jul 23, 2005, 04:29 PM // 16:29
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#5
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Pre-Searing Cadet
Join Date: Jul 2005
Profession: Me/Mo
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Sounds like a good idea to me. If someone runs off ahead, the team I'm in generally just runs back and lets them get slaughtered. Or quits, and reforms in town, leaving the griefer to get killed.
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Jul 23, 2005, 04:34 PM // 16:34
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#6
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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I like the idea, and no prob. with droknars, or chest farmers except if the enemy is in a small group.... But it's a really good idea! Although it shouldnt take up a skill slot y'know! Honestly if you dont get a griefer it's like bringin' a cap signet w/o using it!
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Jul 23, 2005, 05:28 PM // 17:28
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Let me address some issues:
Droknars runners and chest farmers *might* get some use from the skill, but the huge recharge time would prevent them from using it an awful lot; would you want to keeping waiting 3 minutes for a skill to recharge? also, the 25% max speed means that you will probably walk 10 feet before it runs out. That's enough to escape a mob, but not practical for a run.
For PVP it would essentially be useless; I realise that all skills are supposed to be available for use in pve AND pvp, but lets face it, some are so biased to one side or the other that it probably wouldn't make a difference.
As for the skill slot, I guess you'd just have to agree with your party beforehand that one of you takes the Signet of Invis instead of resurrection - as long as it's not the griefer
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Jul 23, 2005, 06:09 PM // 18:09
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#8
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Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
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What would happen if your invible and you pick up a in game object like a arming crank from that mission in ascalon.Will it just disappear?Will it attract the monsters?
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Jul 23, 2005, 06:23 PM // 18:23
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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For arguments sake, lets say an action, such as picking up an item, would remove the effect.
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Jul 23, 2005, 06:37 PM // 18:37
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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There was a mesmer skill for invisibilty in the alpha I think.It get removed pretty fast.
For PvE it can be made with similar effect - like Great Sanctiory - movable ward effect or similar thing. You move slow as hell but monsters cant attack you , you cant attack either.
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Jul 23, 2005, 07:46 PM // 19:46
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#11
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Wilds Pathfinder
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Good idea, but there are two things wrong.
1) The party members who are invinsible shouldn't be able to attack, instead of having the invicibility end when they attack.
2) It can't be a signet if it costs energy.
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Jul 23, 2005, 07:49 PM // 19:49
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#12
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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I'd just get echo, arcane echo, and this, and have the best running build ever. Hmm... R/Me, Signet, Echo, Arcane Echo, Storm Chaser, etc...
__________________
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Jul 23, 2005, 07:59 PM // 19:59
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#13
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Weezer: Can you echo a signet? hm, didn't know that. Echo lasts for 20 secs though doesn't it? Therefore the max time you'd get is 50 seconds of protection and then wait for another 2:10. Your Storm chase would do nothing because your speed is capped at 25%. You bring up a good point that I hadn't considered though, damn you
Sniper22:
1) I suggested that the spell ends when attacking to stop people from griefing by effectively shutting down their team just to piss them off. Skills shouldnt be able to be used malevolently.
2)Yes, I made a mistake with the energy. It was sort of an arbitrary number anyway. I'll fix it now.
Last edited by John Bloodstone; Jul 23, 2005 at 08:04 PM // 20:04..
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Jul 23, 2005, 08:00 PM // 20:00
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#14
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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I'm pretty sure Signets count as skills too, so you can use Arcane Echo to copy Echo, and then use Echo and the copy of Echo and get 3 signets of whatever.
__________________
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Jul 23, 2005, 08:05 PM // 20:05
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#15
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Maybe the solution should be to disable all skills while invisible, that should work, right?
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Jul 23, 2005, 08:08 PM // 20:08
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#16
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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I'd prefer a "body tackle" emote, which allows you to grab the offending idiot by the neck and stop him from going anywhere :P
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Jul 23, 2005, 10:59 PM // 22:59
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#18
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Frost Gate Guardian
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
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Quote:
Originally Posted by John Bloodstone
Let me address some issues:
Droknars runners and chest farmers *might* get some use from the skill, but the huge recharge time would prevent them from using it an awful lot; would you want to keeping waiting 3 minutes for a skill to recharge? also, the 25% max speed means that you will probably walk 10 feet before it runs out. That's enough to escape a mob, but not practical for a run.
For PVP it would essentially be useless; I realise that all skills are supposed to be available for use in pve AND pvp, but lets face it, some are so biased to one side or the other that it probably wouldn't make a difference.
As for the skill slot, I guess you'd just have to agree with your party beforehand that one of you takes the Signet of Invis instead of resurrection - as long as it's not the griefer
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I'm sure other people say the same sort of thing, but running really only involves running a long way, maybe some monk enchants and a few skills that you use when monsters get on you. This fits the bill perfectly; 3 secs isn't a "long time" if the monsters aren't already targeting you, or if they don't have interrupt skills.
It's a cute idea, but that particular execution doesn't seem practical.
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Jul 23, 2005, 11:08 PM // 23:08
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#19
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Banned
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The problem: 8 people with the signet, running through entire areas without fighting.
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Jul 23, 2005, 11:37 PM // 23:37
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#20
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Lion's Arch Merchant
Join Date: May 2005
Location: Netherlands
Guild: Silhouette Stars [sil]
Profession: Mo/N
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Do people actually read the original post?
It lasts for 30 seconds.
You move at 25% speed.
It takes 3 minutes to recharge.
How can you POSSIBLY run entire areas without spending 2 hours per area? I really don't see why anyone would even bother to spend so much time to run (walk?) an area. Why not just get some sprint skills and do it within 10 minutes?
Quote:
The problem: 8 people with the signet, running through entire areas without fighting.
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I thought running never included fighting? That's what the current Droknar's Forge runners do, right?
Last edited by Mariena Feladon; Jul 23, 2005 at 11:41 PM // 23:41..
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